Social Doubles
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Social Doubles League (Sunday)
Skill Type/Atmosphere: Social / Fun
Coordinator(s): Simon Wechsler
When: Sundays, 1 draw (7:30pm)
Commitment: Half-season
Who can sign-up: Individuals, Pairs
Description: A doubles league designed for introductory level doubles play and for those interested in developing their skills in a fun and sociable environment
Teams should be formed prior to the league lottery and noted in the comments.
Round robin play with play-offs each half season
Pizza for Pizza League will be served prior to the draw for those interested.
Social Doubles League Rules
1. Structure of the league
a. Format of league: Ten teams playing for 10 weeks across 1 draw per week. Games are up to eight ends with a time limit. Teams are re-defined each half season.
b. Playoffs: After ten weeks the bottom two teams will be eliminated. Qualification for the playoff is by win/loss record. The two teams with two buys automatically qualify for the playoffs.
c. Resolution of ties: A game that is tied after 8 ends (or time limit) will be decided by mutually agreed upon by opposing teams to either go to skips rocks (with sweeping) or an extra end.
d. Submission of scores: The winning skips are responsible for submitting the final result of a game. Skips should submit the result via the website.
e. Starting time for games: Games start promptly at 7:30pm. Teams should be on the ice and ready to throw their first stone by the scheduled starting time. Games will be considered forfeited if a team is not ready to start 15 minutes after the scheduled starting time. Exceptions will be made on a case-by-case basis by the league coordinators in the event of MAJOR traffic issues, but please try to be on time.
f. Ending time for games: Games will be played on a 1 hour 50 minute timer (110 minutes). After 1h 50m, teams may finish the end currently in progress and no new end may be started (up to 8 ends total). Time starts at the scheduled start time, even if the game begins late, to allow for transition to the next league's draw. 110 minutes is reached at 9:20.
g. Tiebreakers for playoffs: If more than one team has the same win-loss record, team positions will be based on head-to-head competition results from the regular season.
2. Substitute (spare) players
a. If a spare is required, contact the teams with byes first before using the spare list
b. Who is responsible for finding a sub/spare? It is each player’s responsibility to find a sub if they can’t make a league game. Players should let their skips know that they will not be able to make a given night and who will be substituting for them. Players should confirm with their sub/spare that they will indeed be sparing on what night and for what skip. If a spare cannot be found, send a message to the club-wide spares list spares@g.curldc.org. Ultimately, it is the skip’s responsibility to field a full team.
c. Where do subs sub? Subs can fill in at either position of the team.
d. What constitutes a forfeit? A team must be able to field 2 players, 1 of which is an original member of the team. If both teams cannot field a full team, both will receive a forfeit (zero points for their record).
e. What if a team shows up with too few people (including subs) to play? Automatic forfeit. If there are any pick-up subs (vs. pre-arranged) – short-handed teams will automatically get priority for them.
3. Team responsibilities
a. Winning team will sweep the hacks and mop the sheet at the conclusion of the match.
b. Opening responsibilities: On a rotating basis, teams will have the responsibility to help with ice prep: clean and cover the hacks, pebble, and nip. Teams should arrive 20 minutes before game time. Note: ice prep procedures can change. Check the website or entrance to the ice shed for updates.
d. Closing responsibilities: On a rotating basis, teams will have the responsibility to perform closing duties. Closing duties are listed at the club and in the membership handbook and include neatening, turning the thermostat down, and locking up (both front and back doors).
4. Pizza
a. Pizza will be available for purchase from the Pizza League draw. If you plan to partake, please let the coordinator know so that enough can be ordered.
b. Pizza will be ordered for delivery around 7:00pm. Hot pizza: more reason to keep play to a reasonable speed. The cost of pizza is estimated to be $3.00 a slice. If there is enough money left at the last game of the half season, the pizza will be free.
c. Please bring sufficient CASH to pay for your pizza.
